Developer documentation | Axl-2.5.1

axlActorFieldSpatial Member List

This is the complete list of members for axlActorFieldSpatial, including all inherited members.

actorField(void)axlActorFieldSpatialvirtual
axlAbstractActor(axlAbstractActor *parent=0)axlAbstractActor
axlAbstractActorField()axlAbstractActorField
axlActorFieldSpatial(void)axlActorFieldSpatial
colRangeMax(void)axlActorFieldSpatialvirtual
colRangeMin(void)axlActorFieldSpatialvirtual
data(void)axlActorFieldSpatialvirtual
displayAsColor(void)axlActorFieldSpatialvirtual
displayAsGlyph(void)axlActorFieldSpatialvirtual
displayAsHedge(void)axlActorFieldSpatialvirtual
displayAsIso(void)axlActorFieldSpatialvirtual
displayAsNoneScalar(void)axlActorFieldSpatialvirtual
displayAsNoneVector(void)axlActorFieldSpatialvirtual
displayAsStream(void)axlActorFieldSpatialvirtual
field(void)axlActorFieldSpatialvirtual
getState(void)axlAbstractActorvirtual
glyphScale(void)axlActorFieldSpatialvirtual
hide(void)axlAbstractActorvirtualslot
hideCurrentPoint(double u, double v, dtkAbstractData *data)axlAbstractActorvirtualslot
identifier(void)axlAbstractActorvirtual
isoCount(void)axlActorFieldSpatialvirtual
isoRangeMax(void)axlActorFieldSpatialvirtual
isoRangeMin(void)axlActorFieldSpatialvirtual
isShowControlPoints(void)axlAbstractActorvirtual
isVisible(void)axlAbstractActorvirtual
magnitude(void)axlActorFieldSpatialvirtual
maxValue(void)axlActorFieldSpatialvirtual
minValue(void)axlActorFieldSpatialvirtual
moveCurrentPoint(double u, double v, dtkAbstractData *data)axlAbstractActorvirtualslot
New(void)axlActorFieldSpatialstatic
onControlPointChanged(void)axlAbstractActorvirtualslot
onIsoRadiusChanged(double radius)axlActorFieldSpatialvirtual
onModeChanged(int state)axlAbstractActorvirtualslot
onRemoved(void)axlAbstractActorvirtualslot
onSamplingChanged(void)axlAbstractActorvirtualslot
onSelectBoundaryEdge(int numEdge, int previous, int n)axlAbstractActorvirtualslot
onTubeFilterRadiusChanged(double radius)axlAbstractActorvirtualslot
onUpdateGeometry(void)axlActorFieldSpatialinlineslot
onUpdateProperty(void)axlAbstractActorvirtualslot
onUpdateStructure(void)axlAbstractActorinlinevirtualslot
parent(void)axlAbstractActorvirtual
scalarBar(void)axlActorFieldSpatial
scalarColorMapper(void)axlActorFieldSpatial
setActiveFieldKind(void)axlActorFieldSpatialvirtual
setActorField(axlAbstractActor *actor)axlActorFieldSpatialvirtual
setColor(double red, double green, double blue)axlAbstractActorvirtual
setColRangeMax(double max)axlActorFieldSpatialvirtual
setColRangeMin(double min)axlActorFieldSpatialvirtual
setData(dtkAbstractData *field)axlActorFieldSpatialvirtual
setDisplay(bool display)axlAbstractActorvirtual
setGlyphScale(double scale)axlActorFieldSpatialvirtual
setInteractor(void *interactor)axlActorFieldSpatialvirtual
setInterpolation(int interpolation)axlAbstractActorvirtual
setIsoCount(int count)axlActorFieldSpatialvirtual
setIsoRangeMax(double max)axlActorFieldSpatialvirtual
setIsoRangeMin(double min)axlActorFieldSpatialvirtual
setMapperCollorArray(void)axlAbstractActorvirtual
setMode(int state)axlAbstractActorvirtual
setOpacity(double opacity)axlAbstractActorvirtual
setParent(axlAbstractActor *parent)axlAbstractActorvirtual
setShader(QString xmlfile)axlAbstractActorvirtual
setShaderFromString(QString xmlfile)axlAbstractActorvirtual
setSize(double size)axlAbstractActorvirtual
setStreamDirection(int direction)axlActorFieldSpatialvirtual
setStreamPropagation(double propagation)axlActorFieldSpatialvirtual
setStreamRadius(double radius)axlActorFieldSpatialvirtual
setup(void)axlActorFieldSpatial
show(void)axlAbstractActorvirtualslot
showControlPoints(bool show)axlAbstractActorvirtual
showCurrentPoint(double u, double v, dtkAbstractData *data)axlAbstractActorvirtualslot
stateChanged(dtkAbstractData *data, int mode)axlAbstractActorsignal
streamRadius(void)axlActorFieldSpatialvirtual
toMesh(void)axlAbstractActorvirtual
update(void)axlActorFieldSpatialvirtual
updateArray(void)axlActorFieldSpatial
updated(void)axlAbstractActorsignal
vtkTypeRevisionMacro(axlActorFieldSpatial, vtkAssembly)axlActorFieldSpatial
~axlAbstractActor(void)axlAbstractActorvirtual
~axlAbstractActorField(void)axlAbstractActorFieldvirtual
~axlActorFieldSpatial(void)axlActorFieldSpatial