Developer documentation | Axl-2.5.1

axlActorMesh Member List

This is the complete list of members for axlActorMesh, including all inherited members.

ActorState enum nameaxlActor
axlAbstractActor(axlAbstractActor *parent=0)axlAbstractActor
axlActor(void)axlActor
axlActorMesh(void)axlActorMeshprotected
computeNormals(void)axlActorMesh
data(void)axlActorMeshvirtual
deleteObserver(void)axlActor
drawAssymblyMatrix(void)axlActorprotected
edition enum valueaxlActor
fields(void)axlActor
getActor(void)axlActor
getCellArray(void)axlActor
getCellPicker()axlActor
getDataSetMapper(void)axlActor
getInteractor(void)axlActorvirtual
getMapper(void)axlActor
getNormals(void)axlActor
getObserver(void)axlActor
getObserverData(void)axlActor
getPoints(void)axlActor
getPolyData(void)axlActor
getState(void)axlActorvirtual
getUnstructuredGrid(void)axlActor
getvtkVolume(void)axlActor
hide(void)axlActorvirtualslot
hideCurrentPoint(double u, double v, dtkAbstractData *data)axlAbstractActorvirtualslot
identifier(void)axlActorMeshvirtual
isShowControlPoints(void)axlAbstractActorvirtual
isVisible(void)axlActorvirtual
moveCurrentPoint(double u, double v, dtkAbstractData *data)axlAbstractActorvirtualslot
New(void)axlActorMeshstatic
NewObserver(void)axlActor
onControlPointChanged(void)axlAbstractActorvirtualslot
onModeChanged(int state)axlActorMeshvirtualslot
onRemoved(void)axlActorvirtual
onSamplingChanged(void)axlAbstractActorvirtualslot
onSelectBoundaryEdge(int numEdge, int previous, int n)axlAbstractActorvirtualslot
onTubeFilterRadiusChanged(double radius)axlActorMeshvirtualslot
onUpdateGeometry()axlActorMeshvirtualslot
onUpdateProperty(void)axlAbstractActorvirtualslot
onUpdateStructure(void)axlAbstractActorinlinevirtualslot
parent(void)axlAbstractActorvirtual
passive enum valueaxlActor
selection enum valueaxlActor
setActor(vtkSmartPointer< vtkActor > actor)axlActor
setCellArray(vtkSmartPointer< vtkCellArray > cellArray)axlActor
setCellPicker(vtkSmartPointer< vtkCellPicker > cellPicker)axlActor
setColor(double red, double green, double blue)axlActorvirtual
setData(dtkAbstractData *data)axlActorMeshvirtual
setDataSetMapper(vtkSmartPointer< vtkDataSetMapper > mapper)axlActor
setDisplay(bool display)axlActorvirtual
setInteractor(void *interactor)axlActorvirtual
setInterpolation(int interpolation)axlActorvirtual
setMapper(vtkSmartPointer< vtkPolyDataMapper > mapper)axlActor
setMapperCollorArray(void)axlAbstractActorvirtual
setMode(int state)axlActorMeshvirtual
setNormals(vtkSmartPointer< vtkDoubleArray > normals)axlActor
setObserver(axlActorControlPolygonObserver *observer)axlActor
setObserverData(dtkAbstractData *data)axlActor
setOpacity(double opacity)axlActorvirtual
setParent(axlAbstractActor *parent)axlAbstractActorvirtual
setPoints(vtkSmartPointer< vtkPoints > points)axlActor
setPolyData(vtkSmartPointer< vtkPolyData > polyData)axlActor
setShader(QString vsfile)axlActorvirtual
setShaderFromString(QString vertex_shader_source, QString fragment_shader_source)axlActorvirtual
axlAbstractActor::setShaderFromString(QString xmlfile)axlAbstractActorvirtual
setSize(double size)axlActorMeshvirtual
setState(int state)axlActorvirtual
setUnstructuredGrid(vtkSmartPointer< vtkUnstructuredGrid > unstructuredGrid)axlActor
setvtkVolume(vtkSmartPointer< vtkVolume > actor)axlActor
show(void)axlActorvirtualslot
showControlPoints(bool show)axlAbstractActorvirtual
showCurrentPoint(double u, double v, dtkAbstractData *data)axlAbstractActorvirtualslot
stateChanged(dtkAbstractData *data, int mode)axlAbstractActorsignal
toMesh(void)axlAbstractActorvirtual
update(void)axlActorvirtualslot
updated(void)axlAbstractActorsignal
vtkTypeRevisionMacro(axlActorMesh, vtkAssembly)axlActorMesh
~axlAbstractActor(void)axlAbstractActorvirtual
~axlActor(void)axlActor
~axlActorMesh(void)axlActorMeshprotected