Developer documentation | Axl-2.5.1

axlActorSurfaceBSpline Member List

This is the complete list of members for axlActorSurfaceBSpline, including all inherited members.

ActorState enum nameaxlActor
addToObserver(int idEvent, vtkCommand *observer)axlActorBSplinevirtual
axlAbstractActor(axlAbstractActor *parent=0)axlAbstractActor
axlActor(void)axlActor
axlActorBSpline(void)axlActorBSplineprotected
axlActorSurfaceBSpline(void)axlActorSurfaceBSplineprotected
data(void)axlActorSurfaceBSplinevirtual
deleteObserver(void)axlActor
drawAssymblyMatrix(void)axlActorprotected
edition enum valueaxlActor
fields(void)axlActor
getActor(void)axlActor
getCellArray(void)axlActor
getCellPicker()axlActor
getControlPoints(void)axlActorBSplinevirtual
getDataSetMapper(void)axlActor
getInteractor(void)axlActorvirtual
getMapper(void)axlActor
getNormals(void)axlActor
getObserver(void)axlActor
getObserverData(void)axlActor
getPoints(void)axlActor
getPolyData(void)axlActor
getState(void)axlActorvirtual
getUnstructuredGrid(void)axlActor
getvtkVolume(void)axlActor
hide(void)axlActorvirtualslot
hideCurrentPoint(double u, double v, dtkAbstractData *data)axlActorBSplinevirtualslot
identifier(void)axlAbstractActorvirtual
initCurrentPoint(void)axlActorBSplinevirtualslot
isShowControlPoints(void)axlActorBSplinevirtual
isVisible(void)axlActorvirtual
meshProcess(void)axlActorSurfaceBSpline
moveCurrentPoint(double u, double v, dtkAbstractData *data)axlActorBSplinevirtualslot
New(void)axlActorSurfaceBSplinestatic
NewObserver(void)axlActor
normalsUpdate(void)axlActorSurfaceBSpline
onControlPointChanged()axlActorBSplinevirtualslot
onModeChanged(int state)axlActorBSplinevirtualslot
onRemoved(void)axlActorBSplinevirtualslot
onSamplingChanged(void)axlActorSurfaceBSplinevirtualslot
onSelectBoundaryEdge(int numEdge, int previous, int n)axlActorSurfaceBSplineslot
onTubeFilterRadiusChanged(double radius)axlAbstractActorvirtualslot
onUpdateGeometry(void)axlActorSurfaceBSplinevirtualslot
onUpdateProperty(void)axlAbstractActorvirtualslot
onUpdateStructure(void)axlActorBSplineinlinevirtual
parent(void)axlAbstractActorvirtual
passive enum valueaxlActor
pointsUpdate(void)axlActorSurfaceBSpline
polyDataUpdate(void)axlActorSurfaceBSpline
selection enum valueaxlActor
setActor(vtkSmartPointer< vtkActor > actor)axlActor
setCellArray(vtkSmartPointer< vtkCellArray > cellArray)axlActor
setCellPicker(vtkSmartPointer< vtkCellPicker > cellPicker)axlActor
setColor(double red, double green, double blue)axlActorvirtual
setControlPoints(axlControlPointsWidget *controlPoints)axlActorBSplinevirtual
setControlPolygon(bool control)axlActorBSplinevirtual
setData(dtkAbstractData *spline_Surface1)axlActorSurfaceBSplinevirtual
setDataSetMapper(vtkSmartPointer< vtkDataSetMapper > mapper)axlActor
setDisplay(bool display)axlActorBSplinevirtual
setInteractor(void *interactor)axlActorvirtual
setInterpolation(int interpolation)axlActorvirtual
setMapper(vtkSmartPointer< vtkPolyDataMapper > mapper)axlActor
setMapperCollorArray(void)axlActorSurfaceBSplinevirtual
setMode(int state)axlActorBSplinevirtual
setNormals(vtkSmartPointer< vtkDoubleArray > normals)axlActor
setObserver(axlActorControlPolygonObserver *observer)axlActor
setObserverData(dtkAbstractData *data)axlActor
setOpacity(double opacity)axlActorvirtual
setParent(axlAbstractActor *parent)axlAbstractActorvirtual
setPoints(vtkSmartPointer< vtkPoints > points)axlActor
setPolyData(vtkSmartPointer< vtkPolyData > polyData)axlActor
setShader(QString vsfile)axlActorvirtual
setShaderFromString(QString vertex_shader_source, QString fragment_shader_source)axlActorvirtual
axlAbstractActor::setShaderFromString(QString xmlfile)axlAbstractActorvirtual
setSize(double size)axlActorvirtual
setState(int state)axlActorvirtual
setUnstructuredGrid(vtkSmartPointer< vtkUnstructuredGrid > unstructuredGrid)axlActor
setvtkVolume(vtkSmartPointer< vtkVolume > actor)axlActor
show(void)axlActorvirtualslot
showControlPoints(bool show)axlActorBSplinevirtual
showCurrentPoint(double u, double v, dtkAbstractData *data)axlActorBSplinevirtualslot
stateChanged(dtkAbstractData *data, int mode)axlAbstractActorsignal
toMesh(void)axlAbstractActorvirtual
update(void)axlActorvirtualslot
updated(void)axlAbstractActorsignal
vtkTypeRevisionMacro(axlActorSurfaceBSpline, vtkAssembly)axlActorSurfaceBSpline
~axlAbstractActor(void)axlAbstractActorvirtual
~axlActor(void)axlActor
~axlActorBSpline(void)axlActorBSplineprotected
~axlActorSurfaceBSpline(void)axlActorSurfaceBSplineprotected